The Immersive Archive: What 'The Coming World' Teaches Us About Spatial UX & Human Behavior
- Tamara Barilo
- Jun 22
- 5 min read

In the summer of 2019, I visited an exhibition titled The Coming World: Ecology as the New Politics 2030–2100, held at the Garage Museum of Contemporary/Modern Art located in Moscow. The title of this exhibition refers to the not-too-distant future, where humans will have to come to terms with the fact that "there is no planet B" if humanity continues to treat the environment as destructively as we do currently.
In the 20th century, great hope was placed into future technological advancements that would let humans colonize outer space by 2100. However, it became clear to some that science was becoming a danger to all living forms on Earth if no boundaries were set. This encouraged over fifty international artists to invite viewers to join a conversation about the disastrous impact of humans on the environment such as water pollution, oil spills, and nuclear disasters, pointing out the dangers of genetic engineering, interspecies breeding, and synthetic biology.
Their impactful artwork was created in different genres including sculptures, installations, and e-art. E-art is a new art form that employs technology, specifically video or photo screens, integrated into technological installations. This was a major project that took up the entire two stories of the museum.
Revisiting my early reflections on this exhibition from the vantage point of 2026, now seven years later, equipped with a Bachelor of Fine Arts in Graphic Design from MICA and an active professional practice, fundamentally changes how I analyze its execution. What I initially processed as raw artistic expression and how it tied to the real world, I now recognize as a masterclass in spatial user experience, interactive interface design, and deeper understanding of institutional storytelling and art.

To further emphasize the seriousness of the global environmental emergency, recycling was an integral part of the exhibition. Artists reused some of their previous artwork and materials, as well as leftover supplies, to show how we, as a society, can gradually get closer to what a real eco-nomy is. One piece of art that stood out to me was Patricia Piccinini's The Comforter.
It is a statue of a seated girl, who is comforting a hairless newborn creature by carefully cradling it, and tenderly looking at it. Piccinini reused clothing along with human and fox hair for the girl's outfit, as well as hair, which was growing all over her young body. Other mediums that she integrated were fiberglass, steel, and silicone for the bodies of the two beings. Both the comforter and the newborn "pharm" animal are physically quite unusual to the common eye.
The girl suffers from a rare genetic mutation and the animal is also affected by scientific experiments. Whilst looking at the sculpture, the viewer experiences compassion for the young, helpless beings that suffer from genetic engineering and interspecies breeding, yet there is a simultaneous feeling of discomfort and aversion. This composition was designed to provoke these conflicting emotions to initiate a strong response in the public.
From a design perspective, Piccinini's work is a brilliant study in the power of intentional psychological friction; it proves that true engagement happens when we deliberately leverage heavy material contrast to disrupt a viewer's passive habits rather than sanitizing the experience to make it entirely comfortable.

Out of several e-art projects in the museum that educated the public on human-caused hazards, one specifically left a lasting impression on me. It was an interactive dark room that the audience had no information about beforehand. The groups consisted of roughly 10–15 individuals, entering from one of the two entrances at a specific time. The installation was set up in a way that visitors found themselves in a pitch-black room with a single light source emitted by a screen dividing them into two parties, who were at different sections of the experience. Through that, viewers were unknowingly made part of the art by the artist's brilliant idea of utilizing the screen as a one-way mirror at scheduled times, and a video player for the actual installation.
In this modern artform, one can be transformed from being a passive observer into an actor representing unscripted, natural human behaviors for others to see and examine. Once the participants comprehend that, their emotional and then rational reflections turn on, through which they step back and analyze themselves from a third perspective.
In my view, this installation's goal was to provoke a powerful reaction in the participants by raising their awareness of the surroundings, opening them up to a critical re-evaluation of the ordinary, and having them realize that they indeed were active agents of society able to promote change for the better. This hidden, dual-sided chamber served as my earliest introduction to the core philosophy of immersive user experience. By turning the digital screen into both a physical barrier and a sensory interface, the installation beautifully anticipated modern spatial interaction design, proving that technology should never just be a flat window for passive consumption, it must act as an active, self-reflective lens.
The artists of this exhibition had an outstanding and unique approach to art, through which they were able to address contemporary controversial matters that enter our daily lives at an alarming speed, transforming our habitual perceptions of what is normal and natural. Art is a powerful force to make people feel, think, and react; to draw the public's attention to society's most vital issues, which undoubtedly all artists at this exhibition were able to accomplish. Even though these fifty artists were quite different from one another, they all were able to clearly get a message across in each of their works to their audiences. This exhibition demonstrated that art constantly evolves and adapts to current trends, technological developments and societal challenges, by inventing new, often revolutionary, approaches and art forms that make modern art even more impactful and up-to-date.
Today, as global environmental dialogues are driving landmark museum exhibitions and forcing a literal culture shift in how institutions operate, the speculative anxieties of The Coming World have firmly settled into our daily reality. We no longer have the luxury of viewing climate collapse or technological acceleration as distant, abstract concepts. In my independent design practice, this manifests as an absolute commitment to intentionality. Just as the artists at the Garage Museum pushed boundaries through recycled materials and reactive e-art, I structure digital spaces using "pixels with personality", ensuring that every interactive element, typography choice, or 3D visualization serves a deeper human purpose rather than just filling screen real estate. By treating digital layout architecture with the same ethical gravity as physical space, I aim to design ecosystems that demand presence, cultivate authentic awareness, and prove that thoughtful communication remains our greatest asset in navigating an uncertain future.



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